Module · Scripting core
time
Clocks. For in-game timing use time.now and time.delta; they are real time and keep running while the game is paused.
time.delta(): number
Seconds the previous frame took.
time.frame(): integer
Frames rendered since the game started.
time.now(): number
Seconds since the game started.
time.unix(): number
The current UTC time as Unix seconds, with a fractional part.