Coming soon toSteam

Privacy notice

Privacy, plainly

Our websites do not use tracking cookies, analytics or trackers, and our game's crash reports are anonymous. If you join the playtest we keep what we need to run it. Here is everything we handle.

Last updated 13 October 2026: added the playtest (closed alpha) and its signed agreement.

Who is responsible

Ivyture OÜ (registry code 17609633), Uus-Maleva tn 6-57, 11711 Tallinn, Estonia, is the controller for personal data processed through ivyture.com. Contact: support@ivyture.com.

What this website collects

  • Server logs. Like every web server, ours records each request: your IP address, the page, the time, and your browser's user agent. We use these only to keep the site running and secure (for example, to stop abuse). They are deleted automatically after 14 days. Legal basis: our legitimate interest in operating a secure website (GDPR Article 6(1)(f)).
  • Your theme choice. If you switch between light and dark mode, the choice is saved in your own browser's local storage. It never leaves your device, and you can clear it by choosing "Use system theme" in the footer.

There are no cookies, no analytics, no advertising, and no third-party scripts, fonts or embeds. Every file on this site is served from our own server.

When you contact us

The contact and bug report forms on this site do not send anything themselves. They open your own email app. When you email us, we receive your address and whatever you write, and use it only to answer you and fix what you report. We keep it as long as needed for that, and delete it on request. Our email is provided by Google Workspace, which processes it on our behalf.

The Project Avion playtest

The closed alpha runs on our own server at play.ivyture.com. To choose testers, hand out licenses and keep them from being shared, we process the following.

  • Applications. Your first name, email address and message, and if you give them, your last name, Discord name, country and PC specs. We use them to choose testers and to email you an invite. The IP address an application came from is kept for 30 days, only to stop spam. An application is deleted 90 days after we decide on it; if you are invited, its details carry over to your license. Legal basis: steps you ask us to take before giving you access (GDPR Article 6(1)(b)).
  • Your license. Your name and email address, your license key, the invite keys we create for you, when an invite was redeemed and from which IP address (removed after 90 days), and notes we write ourselves, such as how you applied. Invite emails come from playtest@ivyture.com through Google Workspace. Legal basis: providing the playtest to you (Article 6(1)(b)).
  • Your playtest agreement. Before we send an invite, you sign the Playtest Terms and the Confidentiality Agreement (NDA) online, through a personal link we email you. We record the name you type as your signature, your email address and country, that you confirmed you are 18 or older, the time, the IP address and browser you signed from, the exact versions of the documents (with a fingerprint of their text) and each statement you ticked. You receive a copy by email, and a second copy is kept in our company mailbox. We keep this record to prove what was agreed and to establish, exercise or defend legal claims under the agreement: while you take part and for 5 years after your participation ends, after which the personal data in it is erased and only an anonymous fingerprint of the record remains. Because it is evidence, we keep it even if you ask us to delete your other playtest data (GDPR Article 17(3)(e)). Legal basis: concluding and performing the agreement (Article 6(1)(b)) and our legitimate interest in being able to enforce it (Article 6(1)(f)).
  • Your computers. When the launcher activates a computer, it sends the computer's name, its operating system, the launcher and game versions, and an anonymous hardware fingerprint. The fingerprint is a one-way scrambled code: it identifies the same computer again, but cannot be turned back into anything about the computer, and it is different for every game. We also store when the computer was first and last seen and the IP address it last connected from. We use this to let your license work on up to 2 computers and no more, to stop a shared copy, and to help you when something goes wrong. Legal basis: providing the playtest and protecting it from misuse (Articles 6(1)(b) and (f)).
  • Security log. Activations, license checks, downloads of the game and refused attempts are recorded with the IP address they came from, to spot misuse. IP addresses are removed after 90 days and entries deleted after a year. Legal basis: our legitimate interest in protecting unreleased builds (Article 6(1)(f)).
  • On your computer. The launcher keeps your license and activation encrypted for your Windows user account, and the download includes a file with your license key. Apart from what is listed here and the crash reports and statistics described below, the launcher sends nothing.
  • No tracking. play.ivyture.com sets no cookies for testers and has no analytics; its web server log records neither IP addresses nor download links and is deleted after 14 days. The only cookie is the sign-in cookie of our own staff's dashboard.
  • How long. License and computer records are kept while the playtest runs, and deleted when we remove your license or you ask us to. Signed agreements are the exception described above. Backups of the playtest database are kept for 14 days.
  • Who processes it. Only Ivyture OÜ, on our own server rented from Hetzner Online GmbH in the EU; emails are handled by Google Workspace. Nothing is sold or shared with anyone else.
  • Your control. In the launcher, Settings → License → Deactivate this computer removes that computer from your license. To leave the playtest and have everything deleted (apart from your signed agreement, see above), email support@ivyture.com.

Crash reports from Project Avion

When Project Avion crashes or runs into an error, it sends a report to our own crash report server at crash.ivyture.com, so we can find and fix the problem. Reports are anonymous: they carry a random Crash Report ID that the game creates on your computer, and nothing that names you.

  • What a report contains. A description of the error and where in the game's code it happened, the last in-game log messages before it, the game version, and your computer's operating system, processor, graphics card, memory and driver versions. For a crash, or when the game stops responding for more than 10 seconds, the report also includes a crash dump: a snapshot of the game's own memory or of where each of its threads was at that moment, which we use only to reconstruct what went wrong.
  • After the game ends unexpectedly. If the game crashed, froze, or was closed from Task Manager, then at the next start it sends the log file of that session (Player-prev.log) automatically, as part of the crash report, and offers you the chance to add a comment about what happened. Comments are sent only if you write one and press Send. Closing the game normally, including with Alt+F4 or the window's close button, does not trigger this.
  • Reports you send yourself. From Settings → Report a Problem you can send a report with your own description and the game's log files (Player.log, Player-prev.log). These are sent only when you press Send, even if automatic reports are off (GDPR Article 6(1)(a), your consent).
  • About log files. Logs are cleaned before they leave your computer and again on our server (Windows user names, Steam IDs, email and IP addresses are removed), but they can contain the in-game names of players you played with and the names of servers you joined.
  • What it never contains. Your name, your Steam account or ID, your email address, screenshots or your creations. Your IP address is removed by our server before anything is stored. Folder names that include your Windows user name are masked on your computer and again on our server.
  • Why. Our legitimate interest in keeping the game stable and fixing crashes (GDPR Article 6(1)(f)). Because reports cannot identify you without the ID only you can see, sending them is on by default.
  • How long. Reports are deleted automatically after 90 days, and crash dumps and log files after 30 days. Server backups that may contain them are kept for 7 days.
  • Who processes them. Only Ivyture OÜ. The crash report software runs on our own server, rented from Hetzner Online GmbH in the EU. Nothing is shared with anyone else.
  • Your control. In the game, open Settings → Privacy. Send Crash Reports turns reporting off straight away. Delete My Crash Reports deletes every report, crash dump, log file and usage statistic stored under your ID and gives you a new one. The same page shows your Crash Report ID: quote it if you email us for a copy of what we hold.

Usage and performance statistics from Project Avion

To see how the game runs on players' computers and what to improve, Project Avion also sends anonymous statistics about each play session to crash.ivyture.com: a summary every few minutes while you play, and the last one at the next start. They carry the same random Crash Report ID and nothing that names you.

  • What they contain. How the game performed: frame times, loading, physics and memory figures, and short pauses. How it was used: how long the session lasted, which maps were played, whether you hosted or joined a multiplayer game and how many players took part, and the size of the creations you launched (block and part counts, never their design or name). What went wrong: counts of crashes, freezes, physics problems, failed saves and loads, and of the errors and warnings the game logged, as text with numbers removed. Your setup: processor, memory, graphics card, driver and Windows version, screen resolution and the game's settings.
  • What they never contain. Your name, Steam account or ID, IP address, chat, the names or contents of your creations and saves, or anything you type.
  • Why. Our legitimate interest in making the game run well on the hardware people actually use, and in finding problems that never produce a crash (GDPR Article 6(1)(f)). The game tells you about this when you first start it.
  • How long. Deleted automatically after 90 days. Server backups that may contain them are kept for 7 days.
  • Your control. Settings → Privacy → Send Usage Statistics turns them off straight away and discards anything not yet sent. Delete My Crash Reports also deletes the statistics stored under your ID.

Your rights

Under the GDPR you can ask us for a copy of your personal data, and to correct, delete or restrict it, or object to how we use it. Write to support@ivyture.com (for crash reports, include your Crash Report ID; for the playtest, write from the address you applied with). You can also complain to the Estonian Data Protection Inspectorate (Andmekaitse Inspektsioon, aki.ee).

Changes

If this notice changes, the new version appears on this page with a new date.