Module · Scripting core
players
Who is in the session. Also raises the game events "player.joined" and "player.left" with the Player.
players.all(): Player[]
Every player, host first.
players.count(): integer
Number of players in the session.
players.get(id: integer): Player?
The player with an id, or nil.
players.host(): Player?
The host, or nil on a dedicated server.
players.me(): Player?
This machine's player, or nil on a dedicated server.